Hey guys! Here are some recent coffee shop sketches, it’s always important to tackle your weaknesses and drawing moving people in a stylised fashion is something I’m definitely not confident at, but I’m pretty happy with some of the results and will keep on going!

These are done in a tiny tiny battered sketchbook I bought in muji long ago. Credit goes to Pixie for dragging me out of my dark badger cave to draw in the blinding light of the sun.

art illustration coffee shop drawings brush pen blue pencil sketchbook life drawing

muonbee:

Cyborg Crater Assessment Services…
A quick 40min one of some old characters. Thought I’d see how I would paint them now.

Shameless reblog. I have been coffee shop sketching and bought a surface pro 2, so expect some art updates VERY SOON.I am also DM’ing a D&D group at work, so I’ll make some art of that.

muonbee:

Cyborg Crater Assessment Services…

A quick 40min one of some old characters. Thought I’d see how I would paint them now.

Shameless reblog. I have been coffee shop sketching and bought a surface pro 2, so expect some art updates VERY SOON.

I am also DM’ing a D&D group at work, so I’ll make some art of that.

One of my final tasks on Frontier Development’s Elite dangerous was concepting the reboot of the original 1984 version of the space station, nick named the coriolis.

The original had been simple and due to graphical constrainsts it was a crude wire frame version of what I believe was originally meant to be a sphere.

Armed with this strange image I started to thumbnail new versions, which unfortunately haven’t been released, neither has the chosen thumbnail that turned into the in game version. I had done the previous reboot for this poster . I tried to keep the original wireframe as a lit surface of heat vents, but this didn’t work well with our lighting, so instead it was to be a trench leaking light from inside the station.

On the station we made sure that windows would read appropriate to the orientation of the residents of the station, so there are side above and floor windows and they are all different in pattern. Remember on a spinning object mass is pulled to the ‘walls’ that here become floors.

In the end it became a huge team effort, Xavier Henry designed most of the internal buildings. I worked on the outside and the inside track way, (which was a late addition by Chris Gregory.) and back wall.

The coriolis by this, the 4th Elite game is meant to be a bit of a relic, so the exterior buildings were designed in an art deco style, to evoke an older aesthetic that would still feel strong and clearly designed. It would also contrast well with the sleaker spinning rings in the more modern space station flotillas. This also makes the outside a more interesting environment to fly about, rather than just go in and out the main door.

art illustration concept art concept design space station elite elite dangerous elite:dangerous Frontier Developments sci fi science fiction josh atack zelada