Very early UI concepts for Elite by me, I am not a UI artist which is probably why they took another direction (:
First one is inspired by old nautical maps.
Second one was an attempt to bring a bit more colour into a game that was looking very monochromatic.
Third is hugely inspired by the UI style in Oblivion and the information shown on city trader’s screen. Plus my love of having a UI showing me everything, a hang over from the day of heal leading raids in WoW.