weare-bananas:

After 48 hours of Space Jam (Space Ape Game Jam), we received an overwhelming number of entries in all shapes and forms including a Lego wall, a hand crafted board game and some great mobile games. Each team pitched their products to the Apes, and the winner was decided using the “Oh so scientific! - Clap-o-meter” of course!

Since everything we do here is top secret we won’t reveal what the winning team did, but some advice we CAN give you… pick a team with most of the art team on your side - 5 out of 7 members on the winning team were artists! :D

This is my work’s blog, we are a big happy, silly family.

My team, led by Andrew won last week’s game jam. I’m at the bottom on the far left. Spot Fargalex in there too.

Anyway Jay wants me to reblog a post and suggest you follow their posts :D

muonbee:

Today’s 30 min sketch on spitpaint. I chose the theme ‘the shogun’ and drew a military commander.

This is nearly a year old now, Argh! I’ll try and get some more up here very soon!

muonbee:

Today’s 30 min sketch on spitpaint. I chose the theme ‘the shogun’ and drew a military commander.

This is nearly a year old now, Argh! I’ll try and get some more up here very soon!

Very early UI concepts for Elite by me, I am not a UI artist which is probably why they took another direction  (:

First one is inspired by old nautical maps.

Second one was an attempt to bring a bit more colour into a game that was looking very monochromatic.

Third is hugely inspired by the UI style in Oblivion and the information shown on city trader’s screen. Plus my love of having a UI showing me everything, a hang over from the day of heal leading raids in WoW.

art elite elite dangerous