Concept of a pirate base hidden in asteroids I did for Elite : Dangerous.
Artwork owned by Frontier Developments.
Posts tagged concept art.
Dilly-dally-ing about with this one at lunch, loosely inspired by the shapes and cloaks used by 1800s fisherwomen from Scotland, but dipped in steampunk. I imagine she kicks arse.
Right, after a long day of drawing at work, I better get on with some drawing!
Hello all you new followers! Well this is very nice isn’t it!
Thank you for being interested in my little blog. Feel free to ask any questions, my ask box is always open.
Anyway, as folk seem to like them, here’s another process gif. This one is Weiss our utterly mad tank in D&D
Here is some new images from Frontier Development’s Elite dangerous, which I am a concept artist for.
I was handed the adder from the ground work done on the black image. But after looking at the original 1984 wireframe (top left), decided to take the ship in a slightly less angular, but more functional direction inline with the work we’d done on the other ships.
Work owned by Frontier Developments.
Oxspindle sharpshooter -
Hanging from lightweight blimps, these folks shoot the magical slag mites off the outside of the Ox. Often if they are near a populated area, or just as a general safety measure they use harpoon rounds to safely carry the corpses away.
Here’s another one.
The Oxspindle’s clean up crew.
These folks often have to travel into the sewers and tunnels that run under the oxspindle and provide a network of magical and air channels through the ox golem itself. They are hardy looking, well armoured. They often have to go in and clean up after the exterminators, which isn’t a particularly fun, or safe job.
This is one of the exterminators from the oxspindle, the issue with having a highly magical city, with a magical ox golem powering it is sometimes the magic leaks into the piles of slag and junk created by the industry, these have to be eliminated fairly quickly, preferably before they make it down too deep into the tunnel and sewer network inside the city.
Next time I’ll show you the men who have to shoot the golem ticks that live on and inside the oxspindle.
The Empress’ castle is built on an island in the middle of a waterfall, from the level of the waterfall it’s a series of canals going to a small tower, from below it’s a huge complex with small harbour at the bottom.
The whole complex is powered by giant waterwheels fixed to the side and powered by the waterfalls.
Here is Weiss, the effective tank of our D&D, so far we have learnt… too much, he summoned a talking raven by throwing it up in our second session and then proceeded to act robotically while the raven did all the conversing. It’s all going a little strange…. already.
So here are some thumbs I did one day when they asked for warship thumbs, I took a few team favourites forward and did quick paint overs, I believe you’ve seen that imperial warship a few posts down.
It’s important in thumbs to try and cover as many ideas as possible, your first few ideas always tend to be regurgitated things you have seen, push on through that and stay loose and simple. Details are a distraction at this stage.
So here is my fairly steampunk artificer.
White gloves idea I got off a story I heard about powder monkeys, often young boys who ferried gunpowder about were dressed in white so when they went black due to gunpowder the gun crews knew not to go near them. I imagined when Willah is working with alchemical substances while adventuring it would be really helpful to know what she’s already got on her hands.
She also summons lights, and other things, I’m basically playing DnD again.
I need to get out of here and go on adventures.
- Lunch sketch
Another little rat adventurer. This is what I sit on the train from Cambs sketching, I assume the other passengers think I’m a little odd.
Another concept image for Elite : Dangerous released.
Here is one of my quick concepts for the imperial cruiser.
Messed about with this at lunch. First block in of battle princess: Sleeping Beauty.
Continuing my vagely steampunk’d battle princesses.
UTILITY BUSTLE. I’ve always thought there must be a way to get it into a concept… it could work, right?











